اطلاعات محصول

یکی از مهمترین بخش های طراحی نرم افزار بخش رابط کاربری آن است. طراحی استاندارد رابط کاربری این امکان را به کاربر میدهد تا به سادگی از نرم افزار شما استفاده نمایید. به همین جهت گوگل استانداردی با عنوان متریال دیزاین ارائه نمود که در آن بیشتر اشیاء مورد استفاده در طراحی رابط کاربری به صورت استاندارد طراحی شده است. کتاب خانه متریال دیزاین دز QML تمامی این اشیاء را در Qt پیاده سازی نموده است.

This is a library of QML widgets implementing Google's Material Design. It is completely cross platform, and runs on Linux, OS X, and Windows. It may also run on iOS and Android, though those platforms have not been tested and are not currently officially supported. Dependencies Qt 5.5 or higher Per-project installation using QPM QPM package coming soon! Just install using: qpm install io.papyros.material If you want to bundle the Roboto fonts in your project, file ABOVE the include(vendor/vendor.pri) line, add the following line: OPTIONS += roboto Per-project installation using git submodules and QMake Add the submodule: git submodule add git@github.com:papyros/qml-material.git material Add the following DEFINE and .pri file to your project: DEFINES += QPM_INIT\(E\)="E.addImportPath(QStringLiteral(\"qrc:/\"));" include(material/material.pri) Then, in your main.cpp file or wherever you set up a QQmlApplicationEngine, call QPM_INIT on the engine like this: QQmlApplicationEngine engine; QPM_INIT(engine) engine.load(QUrl(QStringLiteral("qrc:/main.qml"))); You should then be able to import Material 0.3 from your QML. To optionally bundle the Roboto fonts in your project, add this line ABOVE the previously added include(): OPTIONS += roboto Per-project installation using git submodules and CMake Add the submodule: git submodule add git@github.com:papyros/qml-material.git material Add the following lines to your project's CMakeLists.txt, and make sure you add ${VENDOR_SOURCES} to your add_executable line: add_definitions("-DQPM_INIT\(E\)=E.addImportPath\(QStringLiteral\(\"qrc:/\"\)\)\;") include(material/vendor.cmake) Then, in your main.cpp file or wherever you set up a QQmlApplicationEngine, call QPM_INIT on the engine like this: QQmlApplicationEngine engine; QPM_INIT(engine) engine.load(QUrl(QStringLiteral("qrc:/main.qml"))); You should then be able to import Material 0.3 from your QML. Check out this example of an app using QML Material and CMake if you need further guidance. System-wide installation From the root of the repository, run: mkdir build; cd build qmake .. make make install # use sudo if necessary Now check out the demo folder to see how to use Material Design from QtQuick! Icons usage When using the Icon component or the iconName property, qml-material looks for icons in the form of qrc:/icons//.svg. Only a core set of icons used by qml-material icons are actually bundled with qml-material. To use icons in your own programs, you can either manually create a qrc file, or you can create icons.yml file and use the icons.py script from qml-material. To use the icons.py script, create a file called icons.yml that looks like this: icons: - action/settings - alert/warning - ... Run icons.py, located in the scripts folder of the repository. This will download the latest version of all the icons listed in this file, storing them in a folder called icons. It also generates a resource file called icons/icons.qrc, which you should add to your QMake or CMake project. Now whenever you add icons to the icons.yml file, just rerun icons.py and the new icons will be downloaded. To update your icons, just delete the icons folder and rerun icons.py. Licensing QML Material is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. The Material Design icons by Google are released under an Attribution 4.0 International license. The icons are directly copied from Google's GitHub repository at https://github.com/google/material-design-icons.